Píseň L. - Veronika Opatřilová, Prostor, 2024
Murtagh (česky) - Christopher Paolini, Nakladatelství Fragment, 2024

V anglickém jazyku knihy o počítačích a internetu od nakladatelství The MIT Press

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Self-Tracking - Gina Nef, Dawn Nafus, The MIT Press, 2016
Self-Tracking 
EN

What happens when people turn their everyday experience into data: an introduction to the essential ideas and key challenges of self-tracking. People keep track. In the eighteenth century, Benjamin Franklin kept charts of time spent and virtues lived ...

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    383 Kč
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The Infinite Playground - Bernard De Koven, The MIT Press, 2020
The Infinite Playground 
EN

Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules...

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    710 Kč
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The Game Design Reader - Katie Salen Tekinbaş, Eric Zimmerman, The MIT Press, 2005
The Game Design Reader 
EN

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists...

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    2 033 Kč
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Rules of Play - Katie Salen Tekinbas, Eric Zimmerman, The MIT Press, 2003
Rules of Play 
EN

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or...

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    2 157 Kč
    Skladem 1 ks
Structure and Interpretation of Computer Programs - Harold Abelson a kol., The MIT Press, 1996
Structure and Interpretation of Computer Programs 
EN

Structure and Interpretation of Computer Programs has had a dramatic impact on computer science curricula over the past decade. This long-awaited revision contains changes throughout the text....

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    2 135 Kč
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Elements of Game Design - Robert Zubek, The MIT Press, 2020
Elements of Game Design 
EN

An introduction to the basic concepts of game design, focusing on techniques used in commercial game production...

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    768 Kč
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Embodied Computing: Wearables, Implantables, Embeddables, Ingestibles - Isabel Pedersen, The MIT Press, 2020
Embodied Computing: Wearables, Implantables, Embeddables, Ingestibles 
EN

Practitioners and scholars explore ethical, social, and conceptual issues arising in relation to such devices as fitness monitors, neural implants, and a toe-controlled computer mouse.

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    1 050 Kč
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Critical Code Studies - Mark C. Marino, The MIT Press, 2020
Critical Code Studies 
EN

An argument that we must read code for more than what it does—we must consider what it means. Computer source code has become part of popular discourse. Code is read not only by programmers but by lawyers, artists, pundits, reporters...

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    776 Kč
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Video Game Spaces - Michael Nitsche, The MIT Press, 2009
Video Game Spaces 
EN

An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media...

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    1 318 Kč
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Introduction To Algorithms - Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein, The MIT Press, 2022
Introduction To Algorithms 
EN

A comprehensive update of the leading algorithms text, with new material on matchings in bipartite graphs, online algorithms, machine learning, and other topics...

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    3 919 Kč
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The Aesthetic of Play - Brian Upton, The MIT Press, 2021
The Aesthetic of Play 
EN

The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from...

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    781 Kč
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Kouzla rodu Thornů - Margaret Rogerson, 2022
Kouzla rodu Thornů
Margaret Rogerson